Hanging material
A piece or pawn was takeable, or a tactic won material immediately.
A blunder count tells you how often. ChessLogix shows what kind, where it happens, and which positions to train first.
Free · Sorting, ranking and training your blunders costs nothing
Every player already intends to blunder less. The instruction contains no information about what to do differently on Tuesday.
A blunder count tells you the frequency, but not the cause. The useful version is narrower: which kind of blunder, in which phase, at which time control. Hanging a piece in a sharp middlegame and mishandling a won rook ending are both blunders, and nothing about training one helps with the other.
Once your blunders are sorted this way, one kind almost always stands out from the rest — and that is the one worth your time first.
Every big swing is sorted by what actually went wrong on the board, ranked by what it cost you, and stacked up across a batch of games. The one at the top is where to start.
Categories describe the mechanism visible on the board. A move that allowed a forced mate is its own case, and a swing with no identifiable tactical mechanism is reported as a positional error rather than pushed into one of these.
A piece or pawn was takeable, or a tactic won material immediately.
A tactic existed for one side and the move played does not account for it. Detected from the engine lines before and after the move.
A defence was available and was not played. Most common in positions that feel already lost.
An attacking move the position does not support — a sacrifice or advance the engine lines do not justify. Distinct from a sound attack followed up badly.
Swings on moves played with little time left on the clock, reported separately from the rest.
Technique problems at the point of converting an advantage — usually endgame knowledge, and usually trainable quickly.
Import from Chess.com or Lichess and analyze. One game shows you one blunder; a batch shows you which kind you keep making.
Kinds of blunder are ranked both by how often they happen and by what they cost, each shown with the games behind it. Start where the two agree.
Each category links to the positions in your own games where it occurred. Those become puzzles directly, and then similar positions test whether the idea transfers.
Import the games you played after the training and see whether that kind still turns up as often. What counts is the change in your games, not the hours you put in.
A move that costs you a serious share of your chances of winning the game, compared with the best move available. Smaller losses are labelled mistakes and inaccuracies, so a normal wobble in a balanced position is not called a blunder. Because everything is scaled by your chances of winning rather than by raw engine numbers, a big engine swing inside an already decided position counts for very little — which is how it should be.
No, and it says so rather than guessing. A blunder is only given a name when something specific went wrong that can be pointed at — a piece left hanging, a tactic missed, a defence overlooked, an attack the position did not support, a won ending mishandled. Anything else is reported honestly as a positional error, and still counted in your totals.
Import games directly from Chess.com or Lichess, or upload a PGN. Classification works the same way regardless of source.
It should mean that kind of blunder happens less often, and you will be able to see that in your later games. Results depend on far more than one category, so ChessLogix shows you what actually changed rather than promising a rating.
Yes. Importing your games, engine analysis, sorting blunders into kinds, ranking them, reviewing the positions they came from and turning them into puzzles are all free. If you want a particular blunder written out in plain English — what your move was going for and what it allowed — that is AI Move Explanation, which comes with the monthly AI membership.
It reports swings that cluster in low-time situations separately, which is usually enough to see whether a problem is chess or clock.
Import a batch of games from Chess.com or Lichess and let ChessLogix sort your blunders into kinds. Sorting them, ranking them, reviewing the positions and turning them into puzzles are all free.