Sample diagnosis

From 27 Games to One Focused Training Plan

Follow one player’s games through move analysis, opening diagnosis, Meta-Coach prioritization, personalized training, and progress tracking.

Real product screenshots · One anonymized 27-game example · No account required to view

  • No Chess.com or Lichess password — a public username is all it needs.
  • Your first full analysis is free, and no card is required.
  • Every recommendation comes from your own games and Stockfish analysis.
The ChessLogix Meta-Coach current focus produced by this run: the habit chosen to work on, with its frequency, median cost, recent trend and spread, a when / do / check / exception rule, a measurable target, and a Train this weakness button.
  • Where 27 games ended up: one focus, stated as a habit rather than a topic.
  • The numbers that chose it: 5 of 8 chances failed, median cost 29.3% win probability.
  • And the rule and the target that came with it. The six stages below are how it got here.

What ChessLogix Found

From 27 rapid games, ChessLogix identified one weak Italian Game branch, prioritized one recurring conversion problem, and turned the findings into four repertoire decisions and three training positions. Here is that run, stage by stage.

  1. Import 27 games

    One Chess.com handle, one month of rapid games.

  2. Explain critical moves

    Every game read; the moves that changed each result written up.

  3. Find the weak opening branch

    One Italian Game move order where the score separates.

  4. Select one coaching focus

    Everything found across the 27 games, ranked; the top item chosen.

  5. Create targeted training

    Four repertoire decisions and three puzzles, generated from the findings.

  6. Measure the next batch

    The following games scored against the same numbers.

Stage 2 of 6

Explain the Critical Moves

Each critical move is explained in three parts: the idea, what it allowed, and the stronger continuation.

The ChessLogix move analysis for 11.Ne1, flagged as a miss costing 22% of the expected result, with Your Move Idea, What Happened, and Alternative printing the engine line.
  • The move, its classification, and what it cost: 11.Ne1, a miss, 22% of the expected result.
  • What Happened prices the decision — the advantage fell from +3.05 to +0.47.
  • The alternative includes a playable engine line, making the recommendation concrete.

Stage 3 of 6

Find the Weak Opening Branch

"You score badly in the Italian Game" is not actionable. The Italian is a tree, and this player’s record was not uniform across it.

The You tab in Opening Lab: 26 of this player’s games reached the position and scored 54%, with each reply listed by how often it was faced and how they did against it.
  • Your side: 26 games reached this position, scoring 54%.
  • Each percentage carries its game count, so three games read as three games.
Opening Lab on the same position: the board with its evaluation bar, and beside it the Lichess database listing each reply with how often it is played and how human players score with it.
  • The other side: what everyone else plays here, and what the engine thinks of it.
  • Practical difficulty and objective soundness, side by side and never merged.

Stage 4 of 6

Select One Coaching Focus

Meta-Coach ranked the recurring findings and selected one current priority — the focus card at the top of this page. These two are the evidence it published for that choice.

The pattern behind the focus: its frequency, median cost, trend and spread, followed by the clearest example from the player’s own games.
  • Frequency, median cost, recent trend and spread — the four numbers that ranked it first.
  • Then the clearest case from this player’s own games.
The counter-example where the same decision went well, a four-step chain from trigger to symptom, and the hand-off into training.
  • A game where the same decision went well, kept in on purpose: it is the version to repeat.
  • Trigger, habit, consequence, symptom — and the button that loads training from the trigger.

Stage 5 of 6

Create Targeted Training

ChessLogix automatically converted the findings into four repertoire decisions and three puzzles rebuilt from the positions where the evaluation turned.

Three training sources side by side: opening repertoire recall, similar-pattern puzzles matched to critical positions, and the exact positions missed in the player’s own games.
  • Three sources, each with its own counts: due, mastered, and right first time.
A ChessLogix training exercise in progress: the similar-pattern badge, the prompt "Your move.", and the board.
  • A position this player had never seen, chosen because it invites the move they missed in one they had.

Stage 6 of 6

Measure the Next Batch

The next games are imported against the same measurements, so "did that change anything" has an answer rather than an impression.

The ChessLogix progress report: metrics tracked across batches of games, showing which measurements moved and which did not.
  • What improved, what is still holding this player back, and what to train next.
  • Each answer carries the games and positions it was computed from.

Run the Same Cycle on Your Own Games

Connect Chess.com or Lichess, import a batch, and read what comes back. Your first full analysis is free and no card is required.

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Frequently Asked Questions

Is this a real report or a mockup?

Real screens from a real run, on an account anonymized before capture — nothing on them identifies a player or an opponent. The wording of the coaching text is what the system produced.

How many games do I need before my own report looks like this?

One game is enough for a full single-game analysis. A coaching report will run on two analyzed games. The pattern thresholds count opportunities rather than games: four before anything is claimed at all, six across three games for medium confidence, twelve across four games for high. How many games that takes depends on how often the situation comes up in your play.

What did this cost in credits?

A full game analysis is 4 credits and a base analysis is 1, so 27 full analyses is 108 credits. The Opening Lab exploration, the browser-side puzzle scan and the repertoire practice cost nothing. A free account starts with 4 credits — one full game analysis.

Can I do any of this without an account?

The Opening Lab board, the human opening database and the browser-side Stockfish evaluation are free and need no account. Everything built from your own games needs an import, and an import needs somewhere to keep it.

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